Header Image
Unlock
Are you sure you want to open the next chapter?

Sprites Ruby

Once a month when the moon was dark and not a splinter of its form shone down upon the town the lamprey would come. Mothers gently tucked their children in tight, fathers bolted the hatches and doors, nobody went out, everyone stayed home as this was the night the Lamprey always came.

Until that was someone at the museum saw something which would change the town for good and their relationship with the bottom feeders.

This is a keyword Storywalk designed with the Museum of Somerset Taunton for The Making Somerset gallery with chapters by Trull Primary School pupils Issy, Jess, India, Joel and Alex.

This digital walk was created through support from The Arts Council England, Rook Lane Arts of Frome and The South West Heritage Trust.
This Storywalk starts beneath the red cauldrons in the Making Somerset gallery. Your keyword to write in the space below is the first word written on the large red board.
 
Chapter one

The Professor

I am the professor
And beg you gather close
For we have an infestation here
For which we must make the most

There have been reports and sightings
Through these galleries wide and long
And with a little patience we might spy them
Though in truth I might be wrong

So steady your nerve and with a focused will
We shall endeavour to spot our quarry
But nothing shall befall our souls
So please no need to worry

First we must make a spy glass
With thumb and finger round
Then we shall search amongst the gallery treasures
To see if these creatures can be found
Chapter two

Lens Cleaning

But before we go hunting
Your lens must be perfectly clean
So pay attention to this method now
And your Sprites will be easily seen

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

And with this tool we shall go hunting
To spy a natural Sprite
I'm told they are active during day light hours
And generally sleep at night

So get your Sprite spotters guide
And be thorough with these directions
And perhaps we'll see something amazing here
Besides these incredible collections
I am made of paper and I am big and brown.My page number is 136.My keyword is number 6,fifth word on my title.
 
Chapter three

The Ledger

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X
As you peer through your spy glass you see tiny sprites writing lots of names in a big book with a big quill.They dipped the quill in a pot of ink and then write a name.The quill moved smoothly and swiftly across the paper.
Suddenly,the little sprites start fighting about who was going to write the last chapter.They were pushing each other all over the place.One of the sprites pushed another Sprite onto the pot of ink.The pot started rumbling.
The pot of ink spilt all over the book.It was ruined.What wold every one say!As fast as lighting they got out their soap and sponge.When they had done all they could, the only thing that was different was it was a darker colour of paper.In the end no one had realised what had happened.

Now make a mark
On your spotter's guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
My artefact is tall,wide and old,some of the people are broken.I am a big,white carved stone.Iam the second word on the title on the description panel.
 
Chapter four

The Wellington reredos

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X


As you peer through your spy glass the Sprites are carving wings standing on each others shoulders.
The Sprites fall of each others shoulders into a big pile.
unfortionately they breakthe carving that they have spent a long tine on carving .
X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
I perch on top of a helmet still as can be,what was my family name.
 
Chapter five

The Sprites and the Funeral Helm

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X
As you peer through your spy glass you see small figures, dancing and prancing round Funeral Helms. Delicately perched on the wooden dog statues, the little figures are Sprites. Then you look further back in time to see people playing around and placing them on their heads, clumsily one of them almost drops one.


Then you see a Sprite on the floor chatting to another Sprite, they don't see the glowing hot metal Funeral Helm above them. Then the person carrying the Funeral Helm gets a shock as he walks carefully to his station and drops it over the Sprites! But then you hear a funny sound as one of the Sprites starts singing and laughing at the same time, and it sounded like a song a two year old would sing to their mother or father in the morning. Whilst the other Sprite was singing, dancing and laughing, the other Sprite tries to break them free.

Next, the Sprites appear to be at a funeral to see a Funeral Helm at the head of a coffin. Most of the Sprites are weeping on each other's shoulders, but some of them were putting a lid on a box encrusted with jems, inside the box you can see a small diamond ring. The Sprites the carefully place the box inside the coffin and one of them gets trapped inside the box. Luckily he gets out of the box in time to say goodbye to the person who's funeral it is.
X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
Go to the stone carvings of faces near the wooden church. Look at number 6. I am made of this.
 
Chapter six

The Stone Carving

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

As you spy through your glass into the cabinet, you see sculptors carefully chipping away at a large block of stone, making sure to capture every feature of the king's face.

You see the Sprites climbing all over the solem stone face, taking turns to jump off its nose and hang off its ears. They make a sort of sprite chain with one sprite clinging onto an ear and the other sprites hanging bellow. The sculpture begins to rock...

The sculpture topples off the the wooden table, gaining speed as it falls through the air. CRASH!!! As it hits the floor, cracks appear across the lump of stone and small pieces fly everywhere. That's hours of hard work put to waste.

X


Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
I am in Alfred's kingdom,I am a replica of a jewel.My keyword is the second word on the red plaque
 
Chapter seven

Alfred's Jewel

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

As you pear through your spy glass, you see afield of green and then a field of brown.
Gold has been dug up. Alfred ordered "make me a jewel." And from that day on, that muddy piece of gold has been a world famous Jewel.

Sprites bounce up and down. They attempt to break the glass in Alfred's kingdom and draw a smiley face on the famous Jewel. They press too hard with the pen and crack it!
"OH NO, what do we do now?..."

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
D - Go to the special virginal piano. The keyword is the first three letters of the first word.
 
Chapter eight

The Fisherman and the Piano

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

And there before you is a very strange type of piano called a virginal, you look through your spy glass and see two Sprites are painting the river scene and a third Sprite is posing as a fisherman casting his line into imaginary water. He is getting a bit fidgety as he's been standing there for quite some time.

He casts his fishing rod out into the painted water again but this time the hook catches on his hat and whips it off! Then a large fish jumps out of the water and grabs his hat in its mouth and dives back into the pond with it.

The Fisherman Sprite is not at all happy to have lost his hat, but then you see a ripple of water and think that perhaps the fish is coming around again, but before anything happens the scene dissolves and all you can see is the cabinet with the instrument inside again.

How frustrating, I wonder what was going to happen?

X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
Go back to the start beneath the red cauldrons, your keyword is the second on the very large red plaque.
 
Chapter nine

The Conclusion

Show me your charts
Show me your notes
We must compile and collect
This is such a rare occurrence here
All those Sprites which we have met

In all these cabinets and frames
In galleries wide and long
Our histories begin to unravel a little
And our roots become deep and strong

Using your spy glass resonator
To observe way back through time
These special Sprites
Reveal such delights
Not to celebrate would be a crime

But before we depart and leave this place
I have a question for you to ponder
Which artefact in these galleries great
Should we consider a little longer?

Which should we celebrate
Historically investigate
And where should our journey begin
What secrets to reveal
All that history to peel
Perhaps it's time we got stuck right in
Chapter ten

Important

Make a note on your spotting sheet
Of new artefacts you've spotted today
And which one, in your opinion
Should the Sprites take their time to play?

Now each of you must identify
A different place and spot
So when we reveal the Storywalk here
We'll have different places to stop

Spy it in position now
Note its shape and place
Take a little photo perhaps
And begin your Spritely case
Chapter eleven

Questions

Here are some questions about the story, read and discuss whilst some of the other groups finish and catch up.


Q – Which artefact would you like the Sprites to examine further?

Q – Should something funny happen in your scene, what could it be?

Q – If you look through your spy glass at other parts of the building, what can you see / would like to see?
Footer Image