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Sprites Skye

Once a month when the moon was dark and not a splinter of its form shone down upon the town the lamprey would come. Mothers gently tucked their children in tight, fathers bolted the hatches and doors, nobody went out, everyone stayed home as this was the night the Lamprey always came.

Until that was someone at the museum saw something which would change the town for good and their relationship with the bottom feeders.

This is a keyword Storywalk designed with the Museum of Somerset Taunton for The Making Somerset gallery with chapters by Trull Primary School pupils Alice, Connie, Sami and Oliver.

This digital walk was created through support from The Arts Council England, Rook Lane Arts of Frome and The South West Heritage Trust.
This Storywalk starts beneath the red cauldrons in the Making Somerset gallery. Your keyword to write in the space below is the first word written on the large red board.
 
Chapter one

The Professor

I am the professor
And beg you gather close
For we have an infestation here
For which we must make the most

There have been reports and sightings
Through these galleries wide and long
And with a little patience we might spy them
Though in truth I might be wrong

So steady your nerve and with a focused will
We shall endeavour to spot our quarry
But nothing shall befall our souls
So please no need to worry

First we must make a spy glass
With thumb and finger round
Then we shall search amongst the gallery treasures
To see if these creatures can be found
Chapter two

Lens Cleaning

But before we go hunting
Your lens must be perfectly clean
So pay attention to this method now
And your Sprites will be easily seen

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

And with this tool we shall go hunting
To spy a natural Sprite
I'm told they are active during day light hours
And generally sleep at night

So get your Sprite spotters guide
And be thorough with these directions
And perhaps we'll see something amazing here
Besides these incredible collections
I am mad if canvas, I am a portrait, I was born in 1629,I am a lady wearing a red cape. My keyword is the third word on the red plaque.
 
Chapter three

Painting disaster

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

As you peer through your spy glass you see Sprites clambering over each other in an attempt to get high enough to paint the top of the canvas. Suddenly, they started wobbling and the bottom Sprite was getting really tired. Then they toppled over and fell in a pile on the floor. Their painting wasn't ruined but they knew it wasn't done...
At that moment, a small Sprite named James pulled a bushy paint brush out of his pocket, dipped it in the black paint and drew a long, hairy moustache on the painting! The paint started to drip down the canvas and onto the floor. Every Sprite ran around the room screaming except James who was admiring his work!
The painting was ruined! Fortunetly, the eldest sprite ran into the room with an extra canvas and James grabbed their painting off the wall -that was now covered in black paint- and stomped out. The eldest one sighed and started to paint their new, fresh canvas!

X


Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
I am red and blue, find a dragon, my keyword is the first on the red plaque
 
Chapter four

The Wessex dragon

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

As you peer through the spy glass you see two little sprites riding the naughty dragon. The dragon has been flying around the whole museumn not wanting to go back on the wall. He flew outside over trees and the fast-flowing river. One of the sprites fell off of the dragon onto e roof of the museum building. It had to be rescued. A minute later, the dragon flew up to get it sceptre for the Sprite to climb on. Once the Sprite was rescued the dragon flew with haste and landed on the wall before the first guest of the museum arrived. Look carefully - can you still see the Sprite on the sceptre?

X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
I'm made of wood and you can play a song or dramatic performance on me. What type of piano am i?
 
Chapter five

The piano

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X
As you pear through your spy glass you see someone stealing a piano from a palace and taking it back to their house to redecorate it so his master will have a present other wise he'll be thrown in prison.
You can see sprites dusting the wooden carvings and polishing the canvas. Some sprites are jumping on piano keys and tripping over wires.
The sprites jump so high and hit the keys too hard and break three of them and when polishing the canvas and rip it in half.
"Oh dear we are in trouble",said one of the sprites,shaking anxiously.
X


Now make a mark
On your spotter's guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
Locate the case next to a Protestant Church. I am inside the case am made from stone and there are two of me standing on the helms. What animal am I ?
 
Chapter six

Funeral helms

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

As you peer through your spy glass at the pair of funeral helms, the sprites are busy at work removing rust and then dancing to polish the helms. The dogs are exercised by the energetic sprites although it you peer closely, you will see the sprites taking the dogs for a walk. The dogs are barking excitedly.
The sprites are panicking; the museum is about to open and the dogs are still out. The sprites collect some scrumptious dog treats and put them on top of the polished helms to attract the energetic dogs back to their normal places.

X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
E - Go find the geese on the pew ends, the keyword is the first from the red plaque.
 
Chapter seven

Pew Ends

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

Before you stands the timber end of a church pew and on it a delicate carving of a goose with her goslings. You look through your spy glass and see that the Sprites are checking the pew for live wood worm, there appears to be quite an infestation and it is important that no more live larvae are still eating it.

When you look closer you can see the deeper history of the pew, with Sprites cutting a large felled tree by hand. The oak is then cut into planks using a long saw with one person above pulling and another below pushing. Then there is an awful crash as the plank falls and traps a Sprite beneath.

Then the scene dissolves and you hope the Sprite is going to be alright.

X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
F - Go find the Wyvern dragon, the keyword is the second on the red plaque.
 
Chapter eight

The Wyvern

It is generally best
When close to a Sprites nest
To be as quiet as a bird
So raise your hand
With thumb and finger as planned
As shush is the magic word

Blow three times through your lens bright
Then blow three times again
Now blow three more
Just to be sure
And one through the lens of your friend

X

In this little nook of a gallery is a winged dragon and with your eye glass you can see Sprites pretending to fly it around the gallery. When you look deeper into the artefact you can see a scene of school children being told that it's not a Wyvern it's actually a Dragon. The difference is that dragons generally have four legs and two wings but the Wyvern has just two legs and two wings.

You then look further back in time and see Sprites coaxing a Wyvern into a cave mouth, the Wyvern then lurches forward to snatch one of the Sprites in his clawed feet but then the scene dissolves and you hope the Sprite is going to be alright.

X

Now make a mark
On your spotters guide
Before we move along
How many
How tall
What surrounded them all
And what if anything was wrong
Go back to the start beneath the red cauldrons, your keyword is the second on the very large red plaque.
 
Chapter nine

The Conclusion

Show me your charts
Show me your notes
We must compile and collect
This is such a rare occurrence here
All those Sprites which we have met

In all these cabinets and frames
In galleries wide and long
Our histories begin to unravel a little
And our roots become deep and strong

Using your spy glass resonator
To observe way back through time
These special Sprites
Reveal such delights
Not to celebrate would be a crime

But before we depart and leave this place
I have a question for you to ponder
Which artefact in these galleries great
Should we consider a little longer?

Which should we celebrate
Historically investigate
And where should our journey begin
What secrets to reveal
All that history to peel
Perhaps it's time we got stuck right in
Chapter ten

Important

Make a note on your spotting sheet
Of new artefacts you've spotted today
And which one, in your opinion
Should the Sprites take their time to play?

Now each of you must identify
A different place and spot
So when we reveal the Storywalk here
We'll have different places to stop

Spy it in position now
Note its shape and place
Take a little photo perhaps
And begin your Spritely case
Chapter eleven

Questions

Here are some questions about the story, read and discuss whilst some of the other groups finish and catch up.


Q – Which artefact would you like the Sprites to examine further?

Q – Should something funny happen in your scene, what could it be?

Q – If you look through your spy glass at other parts of the building, what can you see / would like to see?
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